Load a serialized object in memory and generate 3D dynamic graph. This
module uses RealTime 3D Graph.
PyInline and povexport are already included with IP-Link.
Version:
$Revision: 0.1 $
Date:
$Date: 2009/03/05 $
Author:
Jerome Hussenet, Cedric Bonhomme
Copyright:
Copyright (c) 2009 Jerome Hussenet, Copyright (c) 2009 Cedric
Bonhomme
License:
Python
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object_to_rtgraph(obj_file)
Generates a 3D dynamic graphics. |
source code
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cross(...)
C++ signature:
cross(boost::python::numeric::array, boost::python::numeric::array) -> boost::python::numeric::array
C++ signature:
cross(boost::python::numeric::array, visual::vector) -> boost::python::numeric::array
C++ signature:
cross(visual::vector, boost::python::numeric::array) -> boost::python::numeric::array |
source code
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mag(...)
C++ signature:
mag(boost::python::numeric::array) -> boost::python::api::object |
source code
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mag2(...)
C++ signature:
mag2(boost::python::numeric::array) -> boost::python::api::object |
source code
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norm(...)
C++ signature:
norm(boost::python::numeric::array) -> boost::python::api::object |
source code
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rotate(...)
C++ signature:
rotate(visual::vector, double angle, visual::vector axis) -> visual::vector |
source code
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ACCEL = 5
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Character = ' c '
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Complex = ' D '
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Complex0 = ' F '
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Complex16 = ' F '
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Complex32 = ' F '
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Complex64 = ' D '
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Complex8 = ' F '
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DT = 0.1
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Float = ' d '
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Float0 = ' f '
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Float16 = ' f '
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Float32 = ' f '
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Float64 = ' d '
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Float8 = ' f '
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Int = ' l '
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Int0 = ' 1 '
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Int16 = ' s '
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Int32 = ' i '
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Int8 = ' 1 '
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LittleEndian = True
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NewAxis = None
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PyObject = ' O '
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UInt = ' u '
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UInt16 = ' w '
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UInt32 = ' u '
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UInt8 = ' b '
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UnsignedInt16 = ' w '
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UnsignedInt32 = ' u '
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UnsignedInt8 = ' b '
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UnsignedInteger = ' u '
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absolute = <ufunc 'absolute'>
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add = <ufunc 'add'>
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arccos = <ufunc 'arccos'>
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arccosh = <ufunc 'arccosh'>
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arcsin = <ufunc 'arcsin'>
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arcsinh = <ufunc 'arcsinh'>
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arctan = <ufunc 'arctan'>
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arctan2 = <ufunc 'arctan2'>
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arctanh = <ufunc 'arctanh'>
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bitwise_and = <ufunc 'bitwise_and'>
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bitwise_or = <ufunc 'bitwise_or'>
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bitwise_xor = <ufunc 'bitwise_xor'>
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ceil = <ufunc 'ceil'>
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conjugate = <ufunc 'conjugate'>
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console_handler = <logging.StreamHandler instance at 0x9cb7dac>
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cos = <ufunc 'cos'>
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cosh = <ufunc 'cosh'>
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divide = <ufunc 'divide'>
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divide_safe = <ufunc 'divide_safe'>
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e = 2.71828182846
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equal = <ufunc 'equal'>
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exp = <ufunc 'exp'>
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fabs = <ufunc 'fabs'>
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false = 0
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floor = <ufunc 'floor'>
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floor_divide = <ufunc 'floor_divide'>
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fmod = <ufunc 'fmod'>
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greater = <ufunc 'greater'>
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greater_equal = <ufunc 'greater_equal'>
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hypot = <ufunc 'hypot'>
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i = ' dot '
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invert = <ufunc 'invert'>
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left_shift = <ufunc 'left_shift'>
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less = <ufunc 'less'>
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less_equal = <ufunc 'less_equal'>
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log = <logging.Logger instance at 0x9cb7fec>
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log10 = <ufunc 'log10'>
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logical_and = <ufunc 'logical_and'>
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logical_not = <ufunc 'logical_not'>
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logical_or = <ufunc 'logical_or'>
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logical_xor = <ufunc 'logical_xor'>
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maximum = <ufunc 'maximum'>
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minimum = <ufunc 'minimum'>
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multiply = <ufunc 'multiply'>
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negative = <ufunc 'negative'>
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not_equal = <ufunc 'not_equal'>
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pi = 3.14159265359
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power = <ufunc 'power'>
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remainder = <ufunc 'remainder'>
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right_shift = <ufunc 'right_shift'>
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scene = <visual.ui.display object at 0x9df8874>
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sin = <ufunc 'sin'>
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sinh = <ufunc 'sinh'>
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sqrt = <ufunc 'sqrt'>
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subtract = <ufunc 'subtract'>
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tan = <ufunc 'tan'>
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tanh = <ufunc 'tanh'>
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true = 1
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true_divide = <ufunc 'true_divide'>
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typecodes = { ' Character ' : ' c ' , ' Complex ' : ' FD ' , ' Float ' : ' fd ' , ...
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version = ( 3, 2, 9)
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